Games developer
Description
A games developer is responsible for the design, creation and production of either video or computer games. The games developer works with a team of staff including, animators, software developers, and sales consultants. Some games developers will specialise in a certain type of game, such as role-playing games, whereas others will have a more generic focus.
A games developer is responsible for the detailed design documentation that is used to outline the concepts that the game will follow. The games developer will manage the development of the program code, game testing, digital graphics, animation and sound.
A games developer exhibits a combination of capabilities from the Skills Framework for the Information Age (SFIA) and from the Leadership competencies for Queensland.
SFIA profile
Within the SFIA profile, the games developer has level 4 and 5 capabilities, i.e. enables, ensures and advises on the skills outlined below.
Refer to the framework for descriptions of the seven levels of responsibility and accountability.
![]() | SFIA skill code | SFIA skill level of responsibility | SFIA skills level descriptor |
---|---|---|---|
Systems development management | DLMG | 5 | Plans and drives systems development work to deliver the organisation's objectives and plans. Selects, adopts and adapts appropriate systems development methods, tools and techniques. Ensures stakeholders are aware of required resources and that they are made available. Facilitates availability and optimum utilisation of resources. Monitors and reports on the progress of development projects. Ensures projects are carried out in accordance with agreed architectures, standards, methods and tools and addresses security and privacy requirements. Develops roadmaps to communicate future development activity. |
Programming / software development | PROG | 4 | Designs, codes, verifies, tests, documents, amends and refactors complex programs/scripts and integration software services. Contributes to the selection of the software development methods, tools, techniques, and security practices. Applies agreed standards, tools, and security measures to achieve well-engineered outcomes. Participates in reviews of own work and leads reviews of colleagues' work. |
Functional testing | TEST | 4 | Selects appropriate functional testing approaches, considering risk, criticality and complexity. Develops, automates and executes comprehensive test plans and cases. Configures environments to mirror real-world usage, collaborates with stakeholders to refine requirements and manages scalable automated testing frameworks. Identifies and mitigates risks during testing, provides detailed analysis and reports on functional test activities and results, including work done by others. |
Specialist advice | TECH | 5 | Provides professional advice that informs operational leadership and influences the translation of strategy into operations in their specialist area. Oversees the provision of specialist advice by others. Consolidates expertise from multiple sources, including third-party experts, to provide coherent and professionally sound advice to further organisational objectives. Supports and promotes the development and sharing of specialist knowledge within the organisation. |
Animation development | ADEV | 5 | Manages iterations of level design and storytelling, documenting the overall flow and architecture of a game or similar system. Develops conceptual structures into design blueprints to create high-level structures and runtime architectures for websites and virtual environments. Oversees the integration of animations with game logic, physics and artificial intelligence systems. |
Leadership skills
Leadership competencies for Queensland describes what highly effective, everyday leadership looks like in the sector. In simple, action-oriented language, it provides a common understanding of the foundations for success across all roles. The profile describes three performance dimensions (vision, results and accountability) and 11 leadership competencies required against five leadership streams.
Leadership streams are not connected to a level or classification, but rather reflect the balance between leadership and technical skills required of an individual. Individuals can consider the value proposition of roles rather than the traditional lens of hierarchical structures or classification levels. The five leadership streams are:
- Individual contributor (Leads self and does not supervise others)
- Team leader (leads a team and typically reports to a program leader)
- Program leader (leads team leaders and/or multiple areas of work)
- Executive (leads program leaders or other executives)
- Chief executive (leads the organisation).
When developing a role description, identify the role type and then focus on the most important attributes and create a balance between SFIA skills and leadership skills.
Entry points
A degree level qualification in information technology or computer science are highly regarded in this field. Some universities offer specific courses in games and interactive entertainment.
Learning and development
There is a significant amount of on-the-job training in the field of games development.